I am an Environment Artist working for Raven Software. I have contributed artwork to multiple releases for the Call of Duty franchise.
I have also worked on traditional illustration for most of my life, doing so in the book publishing field, in the military (U.S. Army), and on a continuing freelance basis. My favorite technique is detailed pen and ink augmented by Photoshop, but I sometimes use other techniques.
One of the unique aspects of my background is the 22-years I spent as an illustrator in the Army Reserve, a specific job that many don't often associate with the military. I completed two overseas combat-zone deployments among other various interesting missions. I ultimately ended up leading a design and production team for PSYOP which exposed me to many complex cultural considerations for artwork we did overseas.
It has been an interesting journey! I am currently more focused on my 3D artwork..... although when time allows I still very much enjoy squeezing in some traditional artwork as well.
I'm open to freelance opportunities in any of these methods if time and scope permit!
I am an Environment Artist working on the Call of Duty franchise at Raven Software, an Activision studio.
I worked in the Army Reserve (activated twice for overseas combat deployments), mainly in Psychological Operations (PSYOP). My specialty was Multimedia Illustration (MOS 25M) and PSYOP Specialist (37F). I produced artwork for foreign and domestic audiences in various theaters of operation. While my personal specialty centered on visual art, I led a team that specialized in audio, video, and other means of messaging.
I worked for the art department of American Technical Publishers, a vocational book publisher located in the Chicago suburbs. For most of my time as a technical illustrator, I created 2D and 3D illustrations for use in books (covers and content) and multimedia supplements. During my time there I slowly transitioned from 2D illustration to increasingly more 3D work, eventually helping to develop a training curriculum for other artists in the department. After reaching the position of Art Manager, I was able to transition my 3D skills to serve my interest in game art, and I left to pursue a career in the game industry.