Mark Maxwell
Mark Maxwell
Raven Software
Middleton, United States

Summary

I am an Environment Artist working for Raven Software. I have contributed artwork to multiple releases for the Call of Duty franchise.

I have also worked on traditional illustration for most of my life, doing so in the book publishing field, in the military (U.S. Army), and on a continuing freelance basis. My favorite technique is detailed pen and ink augmented by Photoshop, but I sometimes use other techniques.

One of the unique aspects of my background is the 22-years I spent as an illustrator in the Army Reserve, a specific job that many don't often associate with the military. I completed two overseas combat-zone deployments among other various interesting missions. I ultimately ended up leading a design and production team for PSYOP which exposed me to many complex cultural considerations for artwork we did overseas.

It has been an interesting journey! I am currently more focused on my 3D artwork..... although when time allows I still very much enjoy squeezing in some traditional artwork as well.

I'm open to freelance opportunities in any of these methods if time and scope permit!

Skills

Concept ArtConcept DesignIllustrationVector IllustrationComic ArtBook Cover IllustrationEnvironment Art

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Radiant
Radiant
Marmoset Toolbag
Marmoset Toolbag
Quixel Suite
Quixel Suite
UVLayout
UVLayout
Unreal Engine
Unreal Engine
SketchUp
SketchUp
Thea Render
Thea Render
NDO
NDO
DDO
DDO
xNormal
xNormal
CrazyBump
CrazyBump
Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign

Productions

    • Video Game
      Call of Duty: Black Ops 4
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: World War 2
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Modern Warfare Remastered
    • Year
      2016
    • Role
      Associate Environment Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Infinite Warfare
    • Year
      2016
    • Role
      Associate Environment Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Black Ops III
    • Year
      2015
    • Role
      Associate Environment Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Online
    • Year
      2014
    • Role
      Junior Environment Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Advanced Warfare
    • Year
      2014
    • Role
      Junior Environment Artist
    • Company
      Raven Software

Experience

  • Call of Duty at Raven Software
    Middleton, WI, United States of America
    April 2014 - Present

    I am an Environment Artist working on the Call of Duty franchise at Raven Software, an Activision studio.

  • Multimedia Illustrator / PSYOP Sergeant at U.S. Army
    Grand Rapids, MI, United States of America
    December 1993 - January 2015

    I worked in the Army Reserve (activated twice for overseas combat deployments), mainly in Psychological Operations (PSYOP). My specialty was Multimedia Illustration (MOS 25M) and PSYOP Specialist (37F). I produced artwork for foreign and domestic audiences in various theaters of operation. While my personal specialty centered on visual art, I led a team that specialized in audio, video, and other means of messaging.

  • Art Manager at American Technical Publishers
    Orland Park, IL, United States of America
    April 2005 - April 2014

    I worked for the art department of American Technical Publishers, a vocational book publisher located in the Chicago suburbs. For most of my time as a technical illustrator, I created 2D and 3D illustrations for use in books (covers and content) and multimedia supplements. During my time there I slowly transitioned from 2D illustration to increasingly more 3D work, eventually helping to develop a training curriculum for other artists in the department. After reaching the position of Art Manager, I was able to transition my 3D skills to serve my interest in game art, and I left to pursue a career in the game industry.