Call of Duty: Online -- High Rise

For this multiplayer map on COD: Online we recreated the map High Rise from COD: Modern Warfare 2. I worked on models, materials, and geo in one of the main buildings as well as a new exploding propane tank outside. The theme of the building I worked on was changed from a functional office building to one that is under renovation with a move-in taking place.

Mark maxwell 1c copy

I remodeled the original exterior which was a single tone to an updated architectural style consisting of a tiered material style. This was done with geo and new materials.

Mark maxwell beforeafter2 copy

Interior spaces like this stairway were given much more detail and moodiness. Lighting was done by James Wagner. I was responsible for refining the function of the room , geo modification, creation of new materials for the floor and re-texturing.

Mark maxwell 12b copy

Interior office spaces updated to create the look of newly being moved into. I reconfigured some geo, and created new material treatment for cardboard on floor and shrink-wrapped pallets.

Mark maxwell 28c copy

The main interior space where most of the combat takes place. I designed the re-themed look, created the new coffee shop branding and signage, added ceiling decorative models, reworked the geo, and added illuminated strips.

Mark maxwell 35b copy

Interior of re-created building cafe. I was responsible for re-theming, models, set dress, textures, and geo modification.

Mark maxwell 27b copy

Interior of re-created building cafe. I was responsible for re-theming, models (the blue plastic moving totes seen here), textures, and geo modification.

Mark maxwell 45c copy

View from top ledge of interior of re-created building cafe. I was responsible for re-theming, branding of the coffee shop signage, models, set dress, textures, and geo modification.

Mark maxwell 48b copy

Interior of re-created building cafe. I was responsible for re-theming, models, set dress, textures, and geo modification.

Mark maxwell 29b copy

Interior of re-created building cafe. I was responsible for re-theming, models, set dress, textures, and geo modification.

Mark maxwell 37c copy

Some areas of the building are more obviously under construction that others. The arched motif shown here was echoed in the re-theming of the building interior that I was responsible for. I created models, materials, and set dress.