Call of Duty: Online -- High Rise

For this multiplayer map on COD: Online we recreated the map High Rise from COD: Modern Warfare 2. I worked on models, materials, and geo in one of the main buildings as well as a new exploding propane tank outside. The theme of the building I worked on was changed from a functional office building to one that is under renovation with a move-in taking place.

I remodeled the original exterior which was a single tone to an updated architectural style consisting of a tiered material style. This was done with geo and new materials.

I remodeled the original exterior which was a single tone to an updated architectural style consisting of a tiered material style. This was done with geo and new materials.

Interior spaces like this stairway were given much more detail and moodiness. Lighting was done by James Wagner. I was responsible for refining the function of the room , geo modification, creation of new materials for the floor and re-texturing.

Interior spaces like this stairway were given much more detail and moodiness. Lighting was done by James Wagner. I was responsible for refining the function of the room , geo modification, creation of new materials for the floor and re-texturing.

Interior office spaces updated to create the look of newly being moved into. I reconfigured some geo, and created new material treatment for cardboard on floor and shrink-wrapped pallets.

Interior office spaces updated to create the look of newly being moved into. I reconfigured some geo, and created new material treatment for cardboard on floor and shrink-wrapped pallets.

The main interior space where most of the combat takes place. I designed the re-themed look, created the new coffee shop branding and signage, added ceiling decorative models, reworked the geo, and added illuminated strips.

The main interior space where most of the combat takes place. I designed the re-themed look, created the new coffee shop branding and signage, added ceiling decorative models, reworked the geo, and added illuminated strips.

Interior of re-created building cafe. I was responsible for re-theming, models, set dress, textures, and geo modification.

Interior of re-created building cafe. I was responsible for re-theming, models, set dress, textures, and geo modification.

Interior of re-created building cafe. I was responsible for re-theming,  models (the blue plastic moving totes seen here), textures, and geo modification.

Interior of re-created building cafe. I was responsible for re-theming, models (the blue plastic moving totes seen here), textures, and geo modification.

View from top ledge of interior of re-created building cafe. I was responsible for re-theming, branding of the coffee shop signage, models, set dress, textures, and geo modification.

View from top ledge of interior of re-created building cafe. I was responsible for re-theming, branding of the coffee shop signage, models, set dress, textures, and geo modification.

Interior of re-created building cafe. I was responsible for re-theming, models, set dress, textures, and geo modification.

Interior of re-created building cafe. I was responsible for re-theming, models, set dress, textures, and geo modification.

Interior of re-created building cafe. I was responsible for re-theming, models, set dress, textures, and geo modification.

Interior of re-created building cafe. I was responsible for re-theming, models, set dress, textures, and geo modification.

Some areas of the building are more obviously under construction that others. The arched motif shown here was echoed in the re-theming of  the building interior that I was responsible for. I created models, materials, and set dress.

Some areas of the building are more obviously under construction that others. The arched motif shown here was echoed in the re-theming of the building interior that I was responsible for. I created models, materials, and set dress.