Springfield XDM-40 handgun model

I created this model in 3DS Max, used ZBrush for Boolean treatment to the handgrip shapes, and textured it in Substance Painter (Metal-Rough shader -- Physically Based Rendering (PBR)). The recessed areas of the handgrips are the same green color on the real-life version of this, but I darkened them for visual interest. This was a personal project.

Side profile of low-poly. Created in 3DS Max, boolean assist on handgrips with Z-Brush, and texturing in Substance Painter.

Side profile of low-poly. Created in 3DS Max, boolean assist on handgrips with Z-Brush, and texturing in Substance Painter.

Interactive Image!