Call of Duty: WW2 Operation: Breakout (War Mode)

This is a War Mode multiplayer map in COD: WW2. I was responsible for construction of a house in the near-vista; specifically, application of existing materials and destruction kits. I worked on visual polish of Hotel structure and adjoining bridge, including set dress and material/model configurations. I also created a damaged brick column model capable of vertically tiling to meet different needs.

Worked on house with configuration of existing materials and destruction kits.

Worked on house with configuration of existing materials and destruction kits.

Worked on house with configuration of existing materials and destruction kits.

Worked on house with configuration of existing materials and destruction kits.

Worked on geometry and blending existing materials on arched passageways for bridge.

Worked on geometry and blending existing materials on arched passageways for bridge.

Redesigned and configured front of building to create the identity of a hotel/Nazi HQ. Replaced doors,

Redesigned and configured front of building to create the identity of a hotel/Nazi HQ. Replaced doors,

Damaged brick column model in-game. Designed to match the specific brick material surrounding it.

Damaged brick column model in-game. Designed to match the specific brick material surrounding it.

Damaged brick column model in-game in a different spot where it was tiled to make it taller.

Damaged brick column model in-game in a different spot where it was tiled to make it taller.

Damaged brick column model in-game. I also worked on material configuration on the house structure in the left area of the background.

Damaged brick column model in-game. I also worked on material configuration on the house structure in the left area of the background.

Created damaged brick column model in Z-Brush; in this image the top cap was created as a separate sub-tool to allow for vertical tiling of the brick model where necessary.

Created damaged brick column model in Z-Brush; in this image the top cap was created as a separate sub-tool to allow for vertical tiling of the brick model where necessary.

Damaged brick column model after I textured it in Substance Painter.

Damaged brick column model after I textured it in Substance Painter.

Damaged brick column model after I textured it in Substance Painter.

Damaged brick column model after I textured it in Substance Painter.