Various tileable textures I have created for personal use. These were done the old fashioned ad-hoc way. Substance Designer ones coming in the near future!
Gravel with sand material mixed in via parametric controls as shown in Unreal
Original Tiling setup as modeled in Z-Brush. Done with 5-6 different rock subtools I created as well as some custom alpha brushes.
Tiling image painted in Photoshop.
Preview of gravel material using tessellation.
Wooden plank material using tesselation.
Z-Brush creation of plank geo. Nowadays I would definitely try to handle this via Substance designer if I was just after a material.
Cutaway of texture components for tiling wood plank material.