Call of Duty: Online -- Various Maps

This is a collection of other screens from maps I worked on for Call of Duty Online. This was a project created for free download exclusive to China, supported by microtransaction based add-ons for players. In all, I worked on 17 maps for that project. Most were repurposed multiplayer, some were single-player modified into other games modes. Most of the ones I worked on were reworked maps from Modern Warfare-era maps, some from later, and still a few others were original and exclusive to COD Online. When repurposing a map from an older version, we made creative changes to the art where desired, sometimes re-themed them entirely, and added visual fidelity to the extent allowed by the tech limits of our target market. It was a lot of fun for me to work on maps I had extensively played on before becoming a developer.

Summit: This is a multiplayer map re-created from Black Ops. I recreated the end section of the map and themed it as a security checkpoint/entrance. I was resonsible for geo, terrain, and texturing in this area. Pat Williams created the buildings.

Summit: This is a multiplayer map re-created from Black Ops. I recreated the end section of the map and themed it as a security checkpoint/entrance. I was resonsible for geo, terrain, and texturing in this area. Pat Williams created the buildings.

Summit: I recreated the vista of this map from its original version in Black Ops. I made the snow patterns and textures on the near-vista terrain, geo for the fuel pod, and set up the mountains and atmosphere. Jeff Degenhardt created the mountains.

Summit: I recreated the vista of this map from its original version in Black Ops. I made the snow patterns and textures on the near-vista terrain, geo for the fuel pod, and set up the mountains and atmosphere. Jeff Degenhardt created the mountains.

Farm: An expansion of a C-130 mission in Modern Warfare. I was responsible for terrain and set dress in this area. Making a straight road interesting and non-repetitive was one of my challenges.

Farm: An expansion of a C-130 mission in Modern Warfare. I was responsible for terrain and set dress in this area. Making a straight road interesting and non-repetitive was one of my challenges.

Farm: An expansion of a C-130 mission in Modern Warfare. This is a survivor rescue objective, for which I built the interior geo, textures, and set dress.

Farm: An expansion of a C-130 mission in Modern Warfare. This is a survivor rescue objective, for which I built the interior geo, textures, and set dress.

Farm: An expansion of a C-130 mission in Modern Warfare. This is a survivor rescue objective, for which I built the interior geo, textures, and set dress.

Farm: An expansion of a C-130 mission in Modern Warfare. This is a survivor rescue objective, for which I built the interior geo, textures, and set dress.

Farm: An expansion of a C-130 mission in Modern Warfare. I created the geo and set dress for this dead end, which serves a narrative purpose, with an assist from our effects department with the fire.

Farm: An expansion of a C-130 mission in Modern Warfare. I created the geo and set dress for this dead end, which serves a narrative purpose, with an assist from our effects department with the fire.

Suburbs: Residential construction site created as an expansion to a re-imagined MW3 map. I created geo, textures, and set dress with an assist by Caleb Tomplait in making the building conform to actual construction specs.

Suburbs: Residential construction site created as an expansion to a re-imagined MW3 map. I created geo, textures, and set dress with an assist by Caleb Tomplait in making the building conform to actual construction specs.

Suburbs: Residential construction site created as an expansion to a re-imagined MW3 map. I created geo, textures, and set dress with an assist by Caleb Tomplait in making the building conform to actual construction specs.

Suburbs: Residential construction site created as an expansion to a re-imagined MW3 map. I created geo, textures, and set dress with an assist by Caleb Tomplait in making the building conform to actual construction specs.

Suburbs: Residential construction site created as an expansion to a re-imagined MW3 map. I created geo, textures, and set dress with an assist by Caleb Tomplait in making the building conform to actual construction specs.

Suburbs: Residential construction site created as an expansion to a re-imagined MW3 map. I created geo, textures, and set dress with an assist by Caleb Tomplait in making the building conform to actual construction specs.

Seatown: A re-imagined multiplayer map originally appearing in Modern Warfare 3. I created the terrain and set dress in this market area (with exception to the market stall cloth tops).

Seatown: A re-imagined multiplayer map originally appearing in Modern Warfare 3. I created the terrain and set dress in this market area (with exception to the market stall cloth tops).

Seatown: A re-imagined multiplayer map originally appearing in Modern Warfare 3. I created the set dress and terrain here. One of our Shanghai artists created the cloth tops for the market stalls.

Seatown: A re-imagined multiplayer map originally appearing in Modern Warfare 3. I created the set dress and terrain here. One of our Shanghai artists created the cloth tops for the market stalls.

Seatown: A re-imagined multiplayer map originally appearing in Modern Warfare 3. I recreated the terrain and set dress, which is now more destructible, and also carefully placed to eliminate sneaky sightlines.

Seatown: A re-imagined multiplayer map originally appearing in Modern Warfare 3. I recreated the terrain and set dress, which is now more destructible, and also carefully placed to eliminate sneaky sightlines.

Seatown: A re-imagined multiplayer map originally appearing in Modern Warfare 3. I recreated the terrain and set dress to be more colorful and varied than the original setting.

Seatown: A re-imagined multiplayer map originally appearing in Modern Warfare 3. I recreated the terrain and set dress to be more colorful and varied than the original setting.

Bridge: A re-imagined map that first appeared in Modern Warfare 2. I worked on terrain for some of the broken up road sections, enhancing the detail level from the original version.

Bridge: A re-imagined map that first appeared in Modern Warfare 2. I worked on terrain for some of the broken up road sections, enhancing the detail level from the original version.

Bridge: A re-imagined map that first appeared in Modern Warfare 2. I worked on terrain for some of the broken up road sections, enhancing the detail level from the original version.

Bridge: A re-imagined map that first appeared in Modern Warfare 2. I worked on terrain for some of the broken up road sections, enhancing the detail level from the original version.

Bridge: A re-imagined map that first appeared in Modern Warfare 2. I worked on terrain for some of the broken up road sections, enhancing the detail level from the original version. I also worked on destroyed street signs such as the one in this image.

Bridge: A re-imagined map that first appeared in Modern Warfare 2. I worked on terrain for some of the broken up road sections, enhancing the detail level from the original version. I also worked on destroyed street signs such as the one in this image.

Bridge: A re-imagined map that first appeared in Modern Warfare 2. I worked on terrain for some of the broken up road sections, enhancing the detail level from the original version. I also worked on destroyed and hanging street signs.

Bridge: A re-imagined map that first appeared in Modern Warfare 2. I worked on terrain for some of the broken up road sections, enhancing the detail level from the original version. I also worked on destroyed and hanging street signs.

This gas station was rebuilt from a version originally appearing in Modern Warfare 3. I re-styled some of the design and added glass window tops which players to easily shoot through it in the Chopper Gunship game mode.

This gas station was rebuilt from a version originally appearing in Modern Warfare 3. I re-styled some of the design and added glass window tops which players to easily shoot through it in the Chopper Gunship game mode.

Gas station being destroyed from the player's vantage point in Chopper Gunship mode. I modified the old geo, rethemed it, and the effects were created by our designer and the effects team.

Gas station being destroyed from the player's vantage point in Chopper Gunship mode. I modified the old geo, rethemed it, and the effects were created by our designer and the effects team.

Destroyed version of a dumpster. I created the destroyed state of this dumpster model to be used in Chopper Gunship, a destructible-heavy game mode.

Destroyed version of a dumpster. I created the destroyed state of this dumpster model to be used in Chopper Gunship, a destructible-heavy game mode.

I created these illustrations to appear in the remake of Modern Warfare 2's DLC Carnival map. The theme for this year was the Monkey King. I drew these and pen and ink and colored in vector in Adobe Illustrator.

I created these illustrations to appear in the remake of Modern Warfare 2's DLC Carnival map. The theme for this year was the Monkey King. I drew these and pen and ink and colored in vector in Adobe Illustrator.

I created this illustration to appear in the remake of Modern Warfare 2's DLC Carnival map. The theme for this year was the Monkey King. I drew the Monkey King in pen and ink and colored with vector in Adobe Illustrator.

I created this illustration to appear in the remake of Modern Warfare 2's DLC Carnival map. The theme for this year was the Monkey King. I drew the Monkey King in pen and ink and colored with vector in Adobe Illustrator.

Carnival: I created the geo, texturing, set dress, and sign models for the roller coaster station of this map. The characters are my drawings and are animated to raise and lower.

Carnival: I created the geo, texturing, set dress, and sign models for the roller coaster station of this map. The characters are my drawings and are animated to raise and lower.

Carnival: I created the geo, texturing, set dress, and sign models for the roller coaster station of this map. The characters are my drawings and are animated to raise and lower.

Carnival: I created the geo, texturing, set dress, and sign models for the roller coaster station of this map. The characters are my drawings and are animated to raise and lower.

Carnival: The interior of the roller coaster loading station. I modified the old geo, re-textured, and re-themed the ride to comply with the Monkey King theme. I also created a control console with added set dress.

Carnival: The interior of the roller coaster loading station. I modified the old geo, re-textured, and re-themed the ride to comply with the Monkey King theme. I also created a control console with added set dress.

Carnival: The roller coaster was re-themed to comply with the Monkey King theme and I applied my atwork to the stalled cars on the tracks as well as to various points throughout the ride.

Carnival: The roller coaster was re-themed to comply with the Monkey King theme and I applied my atwork to the stalled cars on the tracks as well as to various points throughout the ride.

Terminal: A re-creation of the muliplayer map in Modern Warfare 2. I recreated the floor, color scheme, and set dress in this area.

Terminal: A re-creation of the muliplayer map in Modern Warfare 2. I recreated the floor, color scheme, and set dress in this area.

Terminal: A re-creation of the muliplayer map in Modern Warfare 2. I recreated the floor, color scheme, and set dress in this area.

Terminal: A re-creation of the muliplayer map in Modern Warfare 2. I recreated the floor, color scheme, and set dress in this area.

Terminal: A re-creation of the muliplayer map in Modern Warfare 2. I re-themed the ads with a new fictional airline with logo and design work.

Terminal: A re-creation of the muliplayer map in Modern Warfare 2. I re-themed the ads with a new fictional airline with logo and design work.

Terminal: A re-creation of the muliplayer map in Modern Warfare 2. I re-themed the ads with a new fictional airline with logo and design work.

Terminal: A re-creation of the muliplayer map in Modern Warfare 2. I re-themed the ads with a new fictional airline with logo and design work.