I worked on environment art on Call of Duty: Infinite Warfare on the maps Skydock and Mayday. For Skydock my responsibilities included portions of the main spaceship interior, as well as large parts of the ship near-vista interior.
Created art for the SDF spaceship directly beyond the playspace using modular sets of models I created, new materials, and geo construction in the game engine.
Portions of the ship such as the interior of the loading/landing bay were modified from Single Player. The modular sections were inspired by naval shipyard construction and concept art by Kevin Long.
The ship as seen when emerging from one of the under-construction ship interior hallways. Worked on models, geo, and material treatment.
SDF ship just beyond playspace. Worked on models, geo, and material treatment.
Large near vista of the SDF ship interior under construction. I worked on geo construction and material treatment, augmented by models for set dress. Additional work was done on it by Raquel Garcia.
Skydock multiplayer map: Interior section of the SDF ship. Geo construction, set dress, and material treatment.
Skydock multiplayer map: Interior section of the SDF ship. Signage, geo construction, set dress, and material treatment. Also re-use and modification of the mess hall geo from Single Player (on the other side of the window).
Skydock multiplayer map: Interior of the SDF ship with berthing compartments. Responsible for geo construction, material treatment, and set dress. Berthing compartment modules re-used from single-player.
Mayday multiplayer map: This playspace occurs on deck of a heavily damaged ship that is being pulled into a black hole. My responsibility included all geo and material treatment of the damaged decks below the playspace.
Mayday multiplayer map: Damaged decks below the playspace. I created the geo in the game engine and created various material treatments to enhance the damaged and burning looks.
Mayday multiplayer map: Damaged decks below the playspace. I created the geo in the game engine and created various material treatments to enhance the damaged and burning looks.
Mayday multiplayer map: Damaged decks below the playspace. I created the geo in the game engine and created various material treatments to enhance the damaged and burning looks.
Mayday multiplayer map: This playspace occurs on deck of a heavily damaged ship that is being pulled into a black hole. My responsibility included all geo and material treatment of the damaged decks below the playspace.