Call of Duty: Infinite Warfare

I worked on environment art on Call of Duty: Infinite Warfare on the maps Skydock and Mayday. For Skydock my responsibilities included portions of the main spaceship interior, as well as large parts of the ship near-vista interior.

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Created art for the SDF spaceship directly beyond the playspace using modular sets of models I created, new materials, and geo construction in the game engine.

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Portions of the ship such as the interior of the loading/landing bay were modified from Single Player. The modular sections were inspired by naval shipyard construction and concept art by Kevin Long.

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The ship as seen when emerging from one of the under-construction ship interior hallways. Worked on models, geo, and material treatment.

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SDF ship just beyond playspace. Worked on models, geo, and material treatment.

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Large near vista of the SDF ship interior under construction. I worked on geo construction and material treatment, augmented by models for set dress. Additional work was done on it by Raquel Garcia.

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Skydock multiplayer map: Interior section of the SDF ship. Geo construction, set dress, and material treatment.

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Skydock multiplayer map: Interior section of the SDF ship. Signage, geo construction, set dress, and material treatment. Also re-use and modification of the mess hall geo from Single Player (on the other side of the window).

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Skydock multiplayer map: Interior of the SDF ship with berthing compartments. Responsible for geo construction, material treatment, and set dress. Berthing compartment modules re-used from single-player.

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Mayday multiplayer map: This playspace occurs on deck of a heavily damaged ship that is being pulled into a black hole. My responsibility included all geo and material treatment of the damaged decks below the playspace.

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Mayday multiplayer map: Damaged decks below the playspace. I created the geo in the game engine and created various material treatments to enhance the damaged and burning looks.

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Mayday multiplayer map: Damaged decks below the playspace. I created the geo in the game engine and created various material treatments to enhance the damaged and burning looks.

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Mayday multiplayer map: Damaged decks below the playspace. I created the geo in the game engine and created various material treatments to enhance the damaged and burning looks.

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Mayday multiplayer map: This playspace occurs on deck of a heavily damaged ship that is being pulled into a black hole. My responsibility included all geo and material treatment of the damaged decks below the playspace.