Call of Duty: Modern Warfare Remastered

I worked on environment art in Call of Duty: Modern Warfare Remastered, on the DLC map Pipeline. This was one of the core maps of the original game, and we recreated virtually all of the art using higher poly models and higher resolution materials, while being very careful to preserve the original game-play movement and sight-lines. My areas of responsibilities on this map were Warehouse 1 and the pipeline winding its way through the map. With those I created models, (re)built geo in the game engine, and created and applied materials and set dress.

I recreated Building 1's exterior and interior, using new models, higher detailed geo, and new material treatment. Noteworthy changes were the creation of fully corrugated metal panel models and flashing, replacing the old flat textured geo.

I recreated Building 1's exterior and interior, using new models, higher detailed geo, and new material treatment. Noteworthy changes were the creation of fully corrugated metal panel models and flashing, replacing the old flat textured geo.

Exterior of  Building 1. Broke up the original straight lines and added silhouette value with set dress, applied a new material treatment, and graffiti to landmark the area for player orientation.

Exterior of Building 1. Broke up the original straight lines and added silhouette value with set dress, applied a new material treatment, and graffiti to landmark the area for player orientation.

Upper exterior of Building 1.  Created models for the corrugated metal panels and window trim.  I broke up the original straight lines of the top with silhouette value using  set dress and applied new material treatment.

Upper exterior of Building 1. Created models for the corrugated metal panels and window trim. I broke up the original straight lines of the top with silhouette value using set dress and applied new material treatment.

Upper interior of Building 1. Added new material treatment and new set dress.

Upper interior of Building 1. Added new material treatment and new set dress.

Upper interior of Building 1. The theme of the building was refined to make it an automotive repair center. I created a new material treatment and added set dress to match the theme, with new geo for the car lifts.

Upper interior of Building 1. The theme of the building was refined to make it an automotive repair center. I created a new material treatment and added set dress to match the theme, with new geo for the car lifts.

Upper interior of Building 1. Recreated geo , material treatment, and added set dress to match the updated theme of an automotive repair shop.

Upper interior of Building 1. Recreated geo , material treatment, and added set dress to match the updated theme of an automotive repair shop.

Rethemed interior of Building 1 as an automotive repair shop. I recreated geo, materials, and changed set dress from the original map to match the updated theme.

Rethemed interior of Building 1 as an automotive repair shop. I recreated geo, materials, and changed set dress from the original map to match the updated theme.

Interior of Building 1. I created the floor lifts to match the new theme of automotive repair shop. They were made from geo in the game engine with newly applied material treatment.

Interior of Building 1. I created the floor lifts to match the new theme of automotive repair shop. They were made from geo in the game engine with newly applied material treatment.

Pipeline and concrete supports. These were greatly visually enhanced from the supports in the original game. I worked on new geo and material treatment, addition of stripes for player orientation, and models for the upper support racks.

Pipeline and concrete supports. These were greatly visually enhanced from the supports in the original game. I worked on new geo and material treatment, addition of stripes for player orientation, and models for the upper support racks.

Pipeline support pillars. I recreated the geo, material treatment, and models for the metal racks on top. Also added flowing liquid to support leaking oil effect which was added by our effects team.

Pipeline support pillars. I recreated the geo, material treatment, and models for the metal racks on top. Also added flowing liquid to support leaking oil effect which was added by our effects team.

Pipeline supports. I recreated the concrete support geo, changed material treatment, added color coding for player orientation, and created the metal racks on top.

Pipeline supports. I recreated the concrete support geo, changed material treatment, added color coding for player orientation, and created the metal racks on top.

Pipeline supports. Recreated concrete geo, material treatment, metal racks on top, and color coding for player orientation.

Pipeline supports. Recreated concrete geo, material treatment, metal racks on top, and color coding for player orientation.