I worked on environment art in Call of Duty: Modern Warfare Remastered, on the DLC map Pipeline. This was one of the core maps of the original game, and we recreated virtually all of the art using higher poly models and higher resolution materials, while being very careful to preserve the original game-play movement and sight-lines. My areas of responsibilities on this map were Warehouse 1 and the pipeline winding its way through the map. With those I created models, (re)built geo in the game engine, and created and applied materials and set dress.