Call of Duty: WW2 Operation: Breakout (War Mode)

This is a War Mode multiplayer map in COD: WW2. I was responsible for construction of a house in the near-vista; specifically, application of existing materials and destruction kits. I worked on visual polish of Hotel structure and adjoining bridge, including set dress and material/model configurations. I also created a damaged brick column model capable of vertically tiling to meet different needs.

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Worked on house with configuration of existing materials and destruction kits.

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Worked on house with configuration of existing materials and destruction kits.

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Worked on geometry and blending existing materials on arched passageways for bridge.

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Redesigned and configured front of building to create the identity of a hotel/Nazi HQ. Replaced doors,

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Damaged brick column model in-game. Designed to match the specific brick material surrounding it.

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Damaged brick column model in-game in a different spot where it was tiled to make it taller.

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Damaged brick column model in-game. I also worked on material configuration on the house structure in the left area of the background.

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Created damaged brick column model in Z-Brush; in this image the top cap was created as a separate sub-tool to allow for vertical tiling of the brick model where necessary.

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Damaged brick column model after I textured it in Substance Painter.

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Damaged brick column model after I textured it in Substance Painter.