Call of Duty: WW2 Operation: Griffin (War Mode)

Operation: Griffin is a War Mode multiplayer map in COD: WW2. I was responsible for terrain throughout most of middle objective in the map (US Encampment). This included configuration and application of existing materials and refinement of geo throughout the area. I also created the model and materials of the Quonset hut that appears in multiple locations in the map.

Quonset huts: Finished model of Quonset hut model in map after creating and painting its materials in Substance painter. Also responsible for terrain work in entire area around it.

Quonset huts: Finished model of Quonset hut model in map after creating and painting its materials in Substance painter. Also responsible for terrain work in entire area around it.

US Forward Campsite: Worked on terrain treatment and set dress of the campsite, which is featured in the into cinematic of the map (U.S. side) and serves as the first spawn point of that team.

US Forward Campsite: Worked on terrain treatment and set dress of the campsite, which is featured in the into cinematic of the map (U.S. side) and serves as the first spawn point of that team.

US Forward Campsite: Worked on terrain geometry, blends, and adjustments to existing materials, as well as set dress.

US Forward Campsite: Worked on terrain geometry, blends, and adjustments to existing materials, as well as set dress.

US Forward Campsite: Worked on terrain geometry, blends, and adjustments to existing materials, as well as set dress. Created hanging cammo net model geometry hoisted above generator model.

US Forward Campsite: Worked on terrain geometry, blends, and adjustments to existing materials, as well as set dress. Created hanging cammo net model geometry hoisted above generator model.

US Forward Campsite: Worked on terrain geometry, blends, and adjustments to existing materials, as well as set dress. Created hanging cammo net model geometry hoisted above generator model.

US Forward Campsite: Worked on terrain geometry, blends, and adjustments to existing materials, as well as set dress. Created hanging cammo net model geometry hoisted above generator model.

US Forward Campsite: Worked on terrain geometry, blends, and adjustments to existing materials, as well as set dress.

US Forward Campsite: Worked on terrain geometry, blends, and adjustments to existing materials, as well as set dress.

US Forward Campsite: Worked on terrain geometry, blends, and adjustments to existing materials, as well as set dress. Explosion done by our effects team.

US Forward Campsite: Worked on terrain geometry, blends, and adjustments to existing materials, as well as set dress. Explosion done by our effects team.

Creek: Refined and configured creek geo and material treatment for the terrain, as well as placing set dressing.

Creek: Refined and configured creek geo and material treatment for the terrain, as well as placing set dressing.

Creek: Refined and configured creek geo and material treatment for the terrain, as well as placing set dressing. I created the Quonset models see here as well as their attached materials.

Creek: Refined and configured creek geo and material treatment for the terrain, as well as placing set dressing. I created the Quonset models see here as well as their attached materials.

Base entry: Worked on terrain geometry, blends, and adjustments to existing materials, as well as set dress. I created the Quonset models and attached materials. I also worked on the culvert and drain geo and hanging wires throughout the base.

Base entry: Worked on terrain geometry, blends, and adjustments to existing materials, as well as set dress. I created the Quonset models and attached materials. I also worked on the culvert and drain geo and hanging wires throughout the base.

Base entry: Worked on terrain geometry, blends, and adjustments to existing materials, as well as set dress. I created the Quonset models and attached materials. I also created and placed the hanging wires throughout the base.

Base entry: Worked on terrain geometry, blends, and adjustments to existing materials, as well as set dress. I created the Quonset models and attached materials. I also created and placed the hanging wires throughout the base.

Quonset huts: Finished model of Quonset hut model in map after material painting in Substance painter. Also responsible for terrain geo and blends in the surrounding area.

Quonset huts: Finished model of Quonset hut model in map after material painting in Substance painter. Also responsible for terrain geo and blends in the surrounding area.

Quonset huts: Finished model of Quonset hut model in map after painting in Substance painter. Also responsible for terrain geo and blends in the surrounding area.

Quonset huts: Finished model of Quonset hut model in map after painting in Substance painter. Also responsible for terrain geo and blends in the surrounding area.

Quonset huts: This is the high-poly model for the Quonset hut. These are the unique pieces that were created. The majority of the curved corrugation was kept intact in the low poly to add subtle silhouette value and make the metal very believable.

Quonset huts: This is the high-poly model for the Quonset hut. These are the unique pieces that were created. The majority of the curved corrugation was kept intact in the low poly to add subtle silhouette value and make the metal very believable.

Objective 2: Responsible for terrain geo, blends, and adjustments to existing materials surrounding objective 2, as well as Quonset hut in the scene.

Objective 2: Responsible for terrain geo, blends, and adjustments to existing materials surrounding objective 2, as well as Quonset hut in the scene.

Objective 2: I was responsible for the overall terrain work in this view including geometry, blends, and adjustments to existing materials, as well as creation of the Quonset huts models/materials.

Objective 2: I was responsible for the overall terrain work in this view including geometry, blends, and adjustments to existing materials, as well as creation of the Quonset huts models/materials.

Objective 2: I was responsible for the overall terrain work in this view including geometry, blends, and adjustments to existing materials, as well as creation of the Quonset hut models/materials.

Objective 2: I was responsible for the overall terrain work in this view including geometry, blends, and adjustments to existing materials, as well as creation of the Quonset hut models/materials.

Objective 2: I was responsible for the overall terrain work in this view including geometry, blends, and adjustments to existing materials, as well as creation of the Quonset hut models/materials.

Objective 2: I was responsible for the overall terrain work in this view including geometry, blends, and adjustments to existing materials, as well as creation of the Quonset hut models/materials.

Objective 2: I was responsible for the overall terrain work in this view including geometry, blends, and adjustments to existing materials.

Objective 2: I was responsible for the overall terrain work in this view including geometry, blends, and adjustments to existing materials.

Objective 2: I was responsible for the terrain work and set dress outside of the barn. This included geometry, blends, and adjustments to existing materials.

Objective 2: I was responsible for the terrain work and set dress outside of the barn. This included geometry, blends, and adjustments to existing materials.

Objective 2: I was responsible for the overall terrain work in this view including geometry, blends, and adjustments to existing materials.

Objective 2: I was responsible for the overall terrain work in this view including geometry, blends, and adjustments to existing materials.

Objective 2: I was responsible for the overall terrain work in this view including geometry, blends, and adjustments to existing materials, as well as creation of the Quonset hut models/materials.

Objective 2: I was responsible for the overall terrain work in this view including geometry, blends, and adjustments to existing materials, as well as creation of the Quonset hut models/materials.

Objective 2: I was responsible for the overall terrain work in this view including geometry, blends, and adjustments to existing materials, as well as creation of the Quonset hut models/materials.

Objective 2: I was responsible for the overall terrain work in this view including geometry, blends, and adjustments to existing materials, as well as creation of the Quonset hut models/materials.

Objective 2: Responsible for terrain geo, blends, and adjustments to existing materials surrounding objective 2, as well as Quonset huts in the scene.

Objective 2: Responsible for terrain geo, blends, and adjustments to existing materials surrounding objective 2, as well as Quonset huts in the scene.