Call of Duty: Online -- Cargoship

This map was re-purposed from the iconic Single-Player map from Call of Duty: Modern Warfare. The single-player mission used for the COD Online game was different and involved changing the interior layout a bit, an example being the corridors that are shown in my images here. The entire map overall was enhanced by our team with new water, new models, new materials, etc....not to the fidelity of the Modern Warfare Remastered version, but still as a chance to revisit and enhance targets of opportunity.

Bundled cable model (designed to be tiled in placement), built in 3DS Max and textured using Quixel's DDO and Photoshop.

Bundled cable model (designed to be tiled in placement), built in 3DS Max and textured using Quixel's DDO and Photoshop.

Bundled cable model #2, built in 3DS Max and textured using Quixel's DDO and Photoshop.

Bundled cable model #2, built in 3DS Max and textured using Quixel's DDO and Photoshop.

Newly placed interior corridor. Worked on geo and added new cable models as well as other set dress.

Newly placed interior corridor. Worked on geo and added new cable models as well as other set dress.

Newly placed interior corridor. Worked on geo and added new cable models as well as other set dress.

Newly placed interior corridor. Worked on geo and added new cable models as well as other set dress.

Newly placed interior corridor. Worked on geo and added new cable models as well as other set dress.

Newly placed interior corridor. Worked on geo and added new cable models as well as other set dress.

Worked on geo and added new cable models as well as other set dress.

Worked on geo and added new cable models as well as other set dress.

Created new modular set of fence pieces, doors, segments etc. They replaced the old ones from the first COD Modern Warfare that were a lower fidelity. These were created in 3DS Max and textured using Quixel's DDO.

Created new modular set of fence pieces, doors, segments etc. They replaced the old ones from the first COD Modern Warfare that were a lower fidelity. These were created in 3DS Max and textured using Quixel's DDO.

Newly placed interior corridor. Worked on geo and added new cable models and destructible TVs as well as other set dress.

Newly placed interior corridor. Worked on geo and added new cable models and destructible TVs as well as other set dress.